#ifndef __UBLOX_NEMA_LIB_H__
#define __UBLOX_NEMA_LIB_H__

const unsigned char  engga[14]={  
0XB5,0x62,0x06,0x01,0x06,0x00,0xF0,0x00,0x00,0x01,0x00,0x00,0xFE,0x18 // 使能GGA  
};  
const unsigned char  disgga[14]={  
0XB5,0x62,0x06,0x01,0x06,0x00,0xF0,0x00,0x00,0x00,0x00,0x00,0xFD,0x15 // 取消GGA  
};  
const unsigned char  engll[14]={  
0XB5,0x62,0x06,0x01,0x06,0x00,0xF0,0x01,0x00,0x01,0x00,0x00,0xFF,0x1D // 使能GLL  
};  
const unsigned char  disgll[14]={  
0xB5,0x62,0x06,0x01,0x06,0x00,0xF0,0x01,0x00,0x00,0x00,0x00,0xFE,0x1A // 取消GLL  
};  
const unsigned char  engsa[14]={  
0XB5,0x62,0x06,0x01,0x06,0x00,0xF0,0x02,0x00,0x01,0x00,0x00,0x00,0x22 // 使能GSA  
};  
const unsigned char  disgsa[14]={  
0xB5,0x62,0x06,0x01,0x06,0x00,0xF0,0x02,0x00,0x00,0x00,0x00,0xFF,0x1F // 取消GSA  
};  
const unsigned char  engsv[14]={  
0XB5,0x62,0x06,0x01,0x06,0x00,0xF0,0x03,0x00,0x01,0x00,0x00,0x01,0x27 // 使能GSV  
};  
const unsigned char  disgsv[14]={  
0XB5,0x62,0x06,0x01,0x06,0x00,0xF0,0x03,0x00,0x00,0x00,0x00,0x00,0x24 // 取消GSV  
};  
const unsigned char  enrmc[14]={  
0XB5,0x62,0x06,0x01,0x06,0x00,0xF0,0x04,0x00,0x01,0x00,0x00,0x02,0x2C // 使能RMC  
};  
const unsigned char  disrmc[14]={  
0XB5,0x62,0x06,0x01,0x06,0x00,0xF0,0x04,0x00,0x00,0x00,0x00,0x01,0x29 // 取消RMC   
};  
const unsigned char  envtg[14]={  
0XB5,0x62,0x06,0x01,0x06,0x00,0xF0,0x05,0x00,0x01,0x00,0x00,0x03,0x31 // 使能VTG  
};  
const unsigned char  disvtg[14]={  
0xB5,0x62,0x06,0x01,0x06,0x00,0xF0,0x05,0x00,0x00,0x00,0x00,0x02,0x2E // 取消VTG  
};  
const unsigned char  engrs[14]={  
0XB5,0x62,0x06,0x01,0x06,0x00,0xF0,0x06,0x00,0x01,0x00,0x00,0x04,0x36 // 使能GRS  
};  
const unsigned char  disgrs[14]={  
0XB5,0x62,0x06,0x01,0x06,0x00,0xF0,0x06,0x00,0x00,0x00,0x00,0x03,0x33 // 取消GRS  
};  
const unsigned char  engst[14]={  
0XB5,0x62,0x06,0x01,0x06,0x00,0xF0,0x07,0x00,0x01,0x00,0x00,0x05,0x3B // 使能GST 
};  
const unsigned char  disgst[14]={  
0xB5,0x62,0x06,0x01,0x06,0x00,0xF0,0x07,0x00,0x00,0x00,0x00,0x04,0x38 // 取消GST  
};  
const unsigned char  enzda[14]={  
0xB5,0x62,0x06,0x01,0x06,0x00,0xF0,0x08,0x00,0x01,0x00,0x00,0x06,0x40 // 使能ZDA 
};  
const unsigned char  diszda[14]={  
0XB5,0x62,0x06,0x01,0x06,0x00,0xF0,0x08,0x00,0x00,0x00,0x00,0x05,0x3D // 取消ZDA  
};  
const unsigned char  setbud960[28]={
0xB5,0x62,0x06,0x00,0x14,0x00,0x01,0x00,0x00,0x00,0xD0,0x08,0x00,0x00,
0x80,0x25,0x00,0x00,0x07,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0xA2,0xB5 // 设置波特率为9600
};
const unsigned char  setbud192[28]={
0xB5,0x62,0x06,0x00,0x14,0x00,0x01,0x00,0x00,0x00,0xD0,0x08,0x00,0x00,
0x00,0x4B,0x00,0x00,0x07,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x48,0x57 // 设置波特率为19200
};
const unsigned char  setbud576[28]={
0xB5,0x62,0x06,0x00,0x14,0x00,0x01,0x00,0x00,0x00,0xD0,0x08,0x00,0x00,
0x00,0xE1,0x00,0x00,0x07,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0xDE,0xC9 // 设置波特率为57600
};
const unsigned char  setbud115[28]={
0xB5,0x62,0x06,0x00,0x14,0x00,0x01,0x00,0x00,0x00,0xD0,0x08,0x00,0x00,
0x00,0xC2,0x01,0x00,0x07,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0xC0,0x7E // 设置波特率为115200
};
const unsigned char  set10hz[14]={
0xB5,0x62,0x06,0x08,0x06,0x00,0x64,0x00,0x01,0x00,0x01,0x00,0x7A,0x12 // 设置输出频率为10Hz
};

#endif

